When on, vertices within the spherical brush volume move together, thus helping to retain the transformed object's original shape.2 2.4.3 2.8 2.82 2.83 2D animation 3d 3d compositing 3dl 3dlut 3ds 3ds max 3ds max File Management 3d tracking 8k 12 32Bit 101 360 absorption actor actors addon adobe Adobe Bridge adobe premiere aequence after After Effects aifacingratio align alluminum alpha ambient occlusion anatomy angle Animate animate cc animated texture Animation animation mixer anisotropic anisotropy anodized aov aovs append aquatic arch architechtural architectural Architectural Visualization architecture archviz Arch Viz area light armature arnold array artifacts asset assets atlas atmosphere attribute attributes audio autocad autodesk automation automotive axis b3d backdrop backfacing background backup bake baking basic basics batch beginner bevel bezier billboard bitmap blackmagic blend blendcolors Blender blender 3d blending blueprint blueprints blur blurry bodies body bokeh bones boolean bounding bounds box Bridge broken brush brushed brushed metal brute force bug build bump buttons by c c++ Cache call camera cameras camera tracking can't open candela capture car carpaint carpet caustics cc cd character checker child chromakey cinematics clamp colors class classes cloth clothes clothing cloud clut coat code collision color colored colored metal color lookup table color space compile complex composite Compositing concave configure constraint constraints contrast control conversion convex coordinates correct correction course cover cpp crash create create exe cross dissolve cube currency curve custom cycles cycles render data datasmith date daylight ddx ddy Deadline debris debugging declaration deform deformation delay demolition denoise denoiser depth deselect desktop development different directional directory directx dirt disappear discovery displacement display dissolve distance distributed distribution dive diving dof door double driver drivers dust dwg dxr dynamics edge edges edit editable poly editor effect effects elements encoder encoding engine environment erosion error ethernet event executable expand explorer export expression exr external extrude fabric facing facing ratio facingratio fake user fallof falloff farm fbx field file files fine tune finishing fire first fix flash flip flip book flipped float floor flow flow graph fluffy focus fog folder folders font for forward fps frame frames free fresnel frosted full function fur furry Fusion fx game game design gamedev Game Development game engine gaming gamma correction garbage mask generate generator get gi gif git github GitHub Desktop gizmo glass glazing gloss glossiness glsl god god rays google googlefinance google sheets gpu gradient gradientramp grading green greenscreen group groups gui h.264 h. Vertex Normals Pushes vertices along their own normals toward the target.Īvailable only when using one of the Transform Conform brushes: Move, Rotate, Scale, or Relax.View Pushes vertices away from the screen toward the target, so the result is dependent on your point of view.Just select the vertices, then click on the object you want to Conform. When on, the tool effect is applied equally to both sides of an object across the mirror axis, as specified by the Mirror Axis setting (see following).ĭetermines the direction in which the Conform brush moves vertices: RapidTools Toolset is a package of tools created and designed for easy modeling. At higher values, conforming can take effect instantly. At the default value of 0.1, the rate is gradual and repeated applications of the brush are often necessary. The rate at which painting with the Conform brush deforms the painted object.
To adjust Falloff interactively in the active viewport, use Ctrl+drag. The size of the outer range (black circle), where the Strength % setting gradually decreases from full strength to zero. To adjust Full Strength interactively in the active viewport, use Shift+drag.
Vertices outside the Full Strength circle but within the Falloff circle (see following) move at a gradually slower rate. The size of the center area (white circle), where the Strength % setting is fully applied.